#ifndef __ADU_GAMEMANAGER_H__
#define __ADU_GAMEMANAGER_H__

#include "cocos2d.h"
#include "ADUConstant.h"
#include "ADUGamePlayScene.h"
#include "ADUContactFilter.h"
#include <Box2D/Box2D.h>
USING_NS_CC;
class GameManager {
private:
	static GameManager* m_instance;
	GameManager();
	
public:
	b2World*			mWorld;
	MyContactFilter		mContactFilter;
	void Step(float time);
	static GameManager* getInstance();
	~GameManager();
	void RunScene(int Scene);

};



#endif

